A Node based navigation system for unreal aimed at spider like movement. This is a personal side project and will be published on the unreal marketplace in the future.
- 2016 (Ongoing )
- Solo Project
- A new version was worked on, see this page for the development logs.
- Unreal 4.13
Currently the nav system generates nodes in a 3d space and is able to create a path between Target A and Target B
The grid is generated using the Quadtree principle, deviding the grid into chunks. This saves performance and increased precision. The user can tweak the precision and the system will connect overlapping nav volumes.
Objects can be set to be avoided or to be ignored when generating
The system is currently using a breadfirst algorithm for navigation between point A and B.