A Node based navigation system for unreal aimed at spider like movement. This is a personal side project and will be published on the unreal marketplace in the future.
*the current system is being reworked, see this page for the development logs.
- 2016 (Ongoing )
- Solo Project
- Unreal 4.13
Currently the nav system generates nodes in a 3d space and is able to create a path between Target A and Target B
The grid is generated using the Quadtree principle, deviding the grid into chunks. This saves performance and increased precision. The user can tweak the precision and the system will connect overlapping nav volumes.
Objects can be set to be avoided or to be ignored when generating
The system is currently using a breadfirst algorithm for navigation between point A and B.